My name is Milos Zec. I am self taught artist and I have been handling with CG for last few years, with a focus on 3D caracter and enviroment design. The most in the field of game industry.
My experience is the primary focused on 3D modeling and sculpting, texturing, UV Mapping, 2D concept and character design when necessary.
Software I'm mostly using is 3DS Max and ZBrush, but also use Photoshop, Mari, Substance Painter ...
My primary sphere of interest is 3D character modeling/texturing and material development for cinematics and games